MP-Raindance
by FishStix & Geiss

Release Date: Jan 11, 2005

Teams:			Imperial, Blood Eagle
Player Spawns:		16 per side
Recommended Player #s:	14-32
Supported Modes:	CTF
Default Mode:		CTF
Number of Bases:	1 per side
Base Sensors:		1 at main base.
Base Generator:		1 at main base.
Number of Territories:	0
Vehicles:		None
Known Bugs:		None known. Let us know if you find any.

Installation:
Files SHOULD unzip correctly. If not, .tvm file goes into \Maps folder, and .mopp goes into \HavokData folder.

Background:
This was our attempt to bring back yet another t1/t2 map into the world of T:V. It took some time, as all maps do, and provided plenty of frustration to both of us, but here it is, hopefully ready for some action. We used the t1 heightmap, but it was edited slightly to give it some of the T:V bumps and ridges for faster play. In addition, skiing speed was increased from the default so that players could still get the feel of the older tribes games from this map. Flags are 538 m apart, a bit less than what players were used to in the old days, but this IS a different game, so we worked with what we had.

Hints and Tips:
Vehicles were removed in the T:V version (for now at least, CompMod and Renegades might still bring back some fun vehicles), but hell, we all remember that this map was foot-cappable in the past anyway. 

The heightmap was edited, as noted above, to give a more T:V feel with small ridges in the terrain so that players could keep a pretty good speed. 

The catapults at the entrances to the bases should help both offense and defense, as long as they stay up. Its up to you to figure out how ;)

It's got the feel of the original map, but with a T:V twist to it all. Hope you enjoy!

Notes:
Thanks to Cinderkarst and gUEce for thier help troubleshooting some issues, and to everyone who gave this a test run with us.

